Junior Game Designer


I am a Junior Game Designer who recently graduated from a game design academy, aiming to pivot my career from software development to the dynamic world of gaming.

My passion for creating engaging and innovative gameplay experiences fuels my boundless creativity and curiosity, driving me to constantly explore new techniques and mechanics.

Projects


Two sides


Two Sides is a 2D puzzle platformer where you take turns controlling Redd and Pixel, each residing in a paper world that matches their respective sizes.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Balancing
  • Level Design

Pogo Pekan


An hyper-casual game based on levels where a Pekan riding a jack hammer to save his forest from the human that want to deforest it.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Balancing
  • Level Design

Alice in Disguise


A 3D stealth/puzzle game based on Alice in Wonderland.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Character Design
  • Level Design
  • UI/UX Design
  • General graphics

Faashado


A 2D roguelike game developed for a game jam with the theme “Progress will make you weaker”.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • UI/UX Design
  • Sound Design
  • Level Design

Unit Assembly


A 2D hyper casual based on the assembly theme developed for the Digital Bros Game Academy Jam of two days.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • UI/UX Design