Kevin Toninelli

Game Designer

My passion for creating engaging and innovative gameplay experiences fuels my boundless creativity and curiosity, driving me to constantly explore new techniques and mechanics.

Junior Game Designer


I am a Junior Game Designer who recently graduated from a game design academy, aiming to pivot my career from software development to the dynamic world of gaming.

My passion for creating engaging and innovative gameplay experiences fuels my boundless creativity and curiosity, driving me to constantly explore new techniques and mechanics.

Projects

Museum Servivit


The game was made in one month during the GitHub Game Off Game Jam 2024, which ran from the 1st of November to the 1st of December 2024 and was based on the “Secret” theme. GitHub’s game repository is here.

My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Balancing
  • Level Design

Two sides


Two Sides is a 2D puzzle platformer where you take turns controlling Redd and Pixel, each residing in a paper world that matches their respective sizes.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Balancing
  • Level Design

Dinner is served


Dinner is served is a Cozy horror game made for the Brackeys Game Jam


My contributions:

  • Game Design
  • Level Design

Pogo Pekan


An hyper-casual game based on levels where a Pekan riding a jack hammer to save his forest from the human that want to deforest it.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Balancing
  • Level Design

Alice in Disguise


A 3D stealth/puzzle game based on Alice in Wonderland.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • Character Design
  • Level Design
  • UI/UX Design
  • General graphics

Faashado


A 2D roguelike game developed for a game jam with the theme “Progress will make you weaker”.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • UI/UX Design
  • Sound Design
  • Level Design

Unit Assembly


A 2D hyper casual based on the assembly theme developed for the Digital Bros Game Academy Jam of two days.


My contributions:

  • Game Design Documentation
  • Mechanics ideation
  • Mechanics prototyping
  • UI/UX Design